
"They always care about something they've made. "If you can give a person the power of creation it's amazingly motivating," Wright said. Gamers already have created more than 3 million animals, more than the number of distinct species on Earth.

Since July 16, players have had advance access to Spore's Creature Creator, and the results have been startling. Creatures can take almost any form, whether it's a beast with 10 eyes and one leg, or a brute with six arms and a tail on its head. This game, though, exceeds his past creations by delivering an unprecedented amount of power to players to shape their creations and share their stories with others. It's in many ways a culmination of Wright's work on previous hits like SimCity and the Sims series, groundbreaking simulation games that helped catapult Wright into the Academy of Interactive Arts & Sciences Hall of Fame. Progress depends on the decisions the players make, which are informed by genetics and Darwinism.īeyond winning and losing, the game from Electronic Arts encourages an open-ended, toylike approach to gaming that has been one of Wright's hallmarks.

Players progress through five phases - cell, creature, tribal, civilization and space - allowing them to follow their creation through millions of years of evolution.
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The game - available on the PC and Mac as well as smaller platforms like the iPhone and Nintendo DS - takes people through an evolutionary trek from amoeba to civilization to space exploration, pushing the notion of what a video game is.
